Artificial Intelligence and Education: Proceedings of the 4th International Conference on AI and Education, 24-26 May 1989, Amsterdam, Netherlands, Volume 4Dick Bierman, Joost Breuker, Jacobijn Sandberg IOS, 1989 - 339 pages |
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Page 64
... effective environment for doing exercises . Much of its effectiveness is achieved by maintaining strong control over the student's behavior . Students are constrained to type their code top - down left - to - right , are informed ...
... effective environment for doing exercises . Much of its effectiveness is achieved by maintaining strong control over the student's behavior . Students are constrained to type their code top - down left - to - right , are informed ...
Page 137
... effective means of learning concepts in computer architecture ? What are the requirements of an interactive modelling system that would assist students to form a coherent mental model of the inner operations of a computer system , and ...
... effective means of learning concepts in computer architecture ? What are the requirements of an interactive modelling system that would assist students to form a coherent mental model of the inner operations of a computer system , and ...
Page 238
... effective usage of this kind of application may well produce or require substantial changes in both teachers ' and students ' behavior . For example , effective usage of intelligent tutors is likely to require much greater role change ...
... effective usage of this kind of application may well produce or require substantial changes in both teachers ' and students ' behavior . For example , effective usage of intelligent tutors is likely to require much greater role change ...
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Abstract Abstract Interpretation actions algebra algorithm analysis Anderson applied approach architecture Artificial Intelligence behavior Blackboard COACH cognitive Cognitive Science components Computer Science concepts constraints construct correct described diagnosis diagrams dialogue discourse discovery learning discussion level domain knowledge dynamic instructional educational environment equation error evaluation example expert module expert system expertise explanation explicit feedback Figure flag tutor forward chaining function fuzzy goal granularity graphical hierarchy hypothesis Igoals implemented inference input instantiations instructional plan instructional planner Intelligent Tutoring Systems interaction interface interpretation knowledge base knowledge representation language learner lesson LISP programming manipulation mathematical misconceptions monitor node novice objects operators output performance problem solving procedures reasoning recursion represented rules schema selected semantic sequence simulation skills solution specific step structure student model subgoals subjects task teacher teaching troubleshooting tutorial strategy types understanding user model word problem XTRA-TE